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Saros has a surprisingly tasty sound-design secret

The alien ocean in Saros was built partly from recordings of marinated chicken, fried chicken and walnuts.

Jubliz news desk ·

A Saros soldier firing glowing projectiles at a giant tentacled creature
Screenshot from Saros. Image: Sony Interactive Entertainment.

The audio team behind Housemarque's Saros has revealed that the game's alien ocean incorporates recordings of marinated chicken, fried chicken and walnuts shuffled around a bowl, according to a PlayStation Blog post by Senior Sound Design Supervisor Loïc Couthier. The first enemy players meet, a mechanical drone, is partly built from processed floppy disk recordings.

The results are designed to feel otherworldly, proving that unsettling science fiction can begin with some decidedly ordinary kitchen ingredients. It is also a reminder of how much invisible craft goes into making a game world sound alive.

  • PlayStation
  • Housemarque
  • Saros